/*
 * end.h
 *
 *  Created on: Apr 8, 2012
 *      Author: The Almighty Eric
 */

#ifndef END_H
#define END_H

#include "gameobject.h"

class end: public gameobject
{
public:
	end();
	end(float x, float y, int w, int h, SDL_Surface *image);

	void Update(Uint32 dticks);
};


#endif
